![]() The game leveling with you never let's you feel like you're actually strong. I feel the boss fights are just grindy for the sake of being grindy. The extractable aspects to put on your endgame gear is a nice touch. The itemization has some positives for it in d4. So even though they're seamlessly blended together, it's also abundantly clear. You can hover over any map zone and press w to see explicitly what act that zone belongs to. Same (and I'm speaking to keyboard buttons here) when you tab to the map and press w to view your renown progress rewards. It's pretty clear what act//zone you're in in d4 by looking at the quest logs. TL DR: color choices contribute to making a good vibe and a lot of the colors in D4 seem to look the same due to them looking like an offshoot of grey. ![]() With D4 it seems like the color pallet may have a little bit to do with that, in terms of all of the colors seem to be a slight off shoot of gray and it makes it very unsatisfactory for the eyes coupled with shit Tonne of detail and it blends into a shitty viewing experience, and acts feeling “all the same” The main point is that all of them are very visually different (Maybe not in terms of story), And contrast with each other in pleasant ways.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |